The Principles and Operations of Reverse Aura for the Nilou-Bloom Team

Reverse aura is the process of switching the aura status of an enemy between Hydro and Dendro. It can enhance the DPS of Nilou-Bloom team like [Nilou, Yelan, Nahida, Baizhu]. This article will discuss the principles and operations of reverse aura.

We know that each enemy can receive a max of 2 explosion damages from the seeds produced by the same character within 0.5 seconds, which is an internal cooldown of 2 hits/0.5s.

Many people believe that the reason why reverse aura can improve Single-Target DPS is that multiple characters making seeds break the limit of 2/0.5 of a single character. Actually, it’s not. In the Single-Target situation, no character can continuously break through 2/0.5, that is, the limit of the element application frequency of 2 times every 0.5 seconds. Therefore, when discussing the Single-Target environment, there is no need to consider this limit too much. So, the following conclusion seems to be correct:

Due to the restraint relationship of Dendro and Hydro, Hydro hitting Dendro is the best way to make seeds. We should let Nahida be on field to attack, maintain the Dendro aura, and ensure that Hydro can trigger Bloom every time elements are applied.

However, actual combat tells us that the team can effectively improve DPS by reverse aura. Here is a simple analysis. After Yelan bursts, we divide it into three situations according to the characters on field. Note that we always need to pay attention to the reaction frequency of the whole process.

Yelan on field

The element application frequency of Yelan’s burst plus Nilou’s Hydro ring makes it easy for the enemy to switch from Dendro aura to Hydro aura. The Hydro application no longer triggers Bloom, and the next Bloom needs to wait for Baizhu’s passive skill or Nahida’s next passive skill to trigger. Since the applicable element does not remain, Nahida’s skill-triggered Middle Dendro has a chance to be simply consumed by the Hydro aura, which fails to apply Middle Dendro Aura to the enemy as expected and further affects the reaction frequency. Therefore, when Yelan on field, the Bloom triggered by the Hydro character is decreased, and the Bloom triggered by the Dendro character is also very limited.

Nahida on field

Nahida’s continuous attack and charge can ensure the Dendro aura throughout the process, so that all Hydro applications can trigger Bloom. Therefore, when Nahida is on field, the reactions of the Hydro character reach the max value, but the Dendro character hardly triggers reactions.

Yelan and Nahida take turns on field

First, Yelan on field applies the Dendro aura into the Hydro aura. At this moment, we switch to Nahida, immediately cause two independent applications through attack and charge, which will most likely switch the Hydro aura back to the Dendro aura. At this time, you can wait for the next skill’s passive trigger. If the skill cooldown is ready, use it actively to ensure that the enemy is given Middle Dendro, and then switch back to Yelan to continue the cycle. Of course, you can also switch back to Yelan directly after Nahida attack, which will have a small chance that the next passive trigger of Nahida’s skill will consume the Hydro aura and waste the Middle Dendro. Looking back at this process, as long as the operation is proper, we have additionally obtained reactions triggered by high mastery Nahida through reversing the Hydro aura without losing the reactions of Hydro Character. This is undoubtedly the highest reaction frequency among the three situations.

In fact, the whole process is about controlling the amount of Dendro element. Simply put, the continuous supply of Dendro elements makes it impossible for Dendro characters to participate in making seeds. The most efficient way is to first reduce the supply of Dendro elements, when Hydro breaks through the Dendro, increase the Dendro elements rapidly at the moment, restore the dominant position of Dendro elements, and raise the amount of Dendro elements to a high level through the application of Middle Dendro, and then reduce the supply of Dendro elements again. The advantage of this is that Hydro almost always has Dendro, but Dendro absorbs extra Hydro through a moment of water overflow.

We can see that the main factors affecting the DPS at this stage are the reaction frequency and the mastery of the seed maker. The reaction frequency is determined by the application frequency. Due to the existence of a single application method timer/counter, the application frequency mainly depends on the number of independent application methods in a short time. Our series of reverse aura are to let the high mastery character participate in making seeds as much as possible without affecting the Hydro character’s seed making.

Related article: Nilou, Yelan, Nahida, Baizhu – sDPS

 

转底就是让怪物的附着状态在水和草之间互相转换。转底可以提高妮绽队伍如妮夜纳白的DPS。这篇文章具体讲一下有关转底的原理和操作。

我们知道,每个敌人在0.5秒内最多受到2次由同一个角色产出的种子的爆炸伤害。也就是2次/0.5s的内置cd。

很多人认为转底之所以能提高对单DPS是因为多角色产种突破了单个角色2/0.5的限制。实际上不是。
对单情况下,没有角色可以做到持续的突破2/0.5,即每0.5秒2次的附着频率的限制,注意是持续突破。因此在讨论对单环境时,不必过多考虑这个限制。
既然如此,以下结论似乎看起来正确:

由于草水的克制关系,对于产种而言水打草的产种效率最高。因此我们应该让草神站场攻击,维持住草底,确保水元素每次附着都可以触发绽放。

然而实战告诉我们,妮夜纳白这个队伍在夜兰开大后,进行转底操作可以有效提高DPS。
这里做个简单分析。
在夜兰开大后,我们按照角色站场分成三种情况。注意我们始终要关注整个流程的反应频率。

1. 夜兰站场。夜兰大招加妮露水环的附着频率,怪物很容易由草底转为水底,水元素附着不再触发绽放,下一次的绽放需要等到白术的被动e或纳西妲的下一次被动e触发。由于后手元素不残留,纳西妲e的中草有概率被水底直接消耗,导致未按预期给怪物上中草,进一步影响反应频率。因此夜兰站场的情况下,水系角色触发的绽放减少,草系角色引起的绽放也很有限。
2. 纳西妲站场。纳西妲持续平A和重击可以确保全程草底,这样可以保证水系角色的所有水附着都触发绽放。因此纳西妲站场的情况下,水系角色的反应频率到达最大值,但草系角色几乎不触发绽放。
3. 夜兰纳西妲轮流站场。首先夜兰站场将草底打成水底,这一瞬间我们切换到纳西妲,立刻通过AZ造成两次独立附着,这将大概率使水底切回草底,此时可以等待下一次e的被动触发,如果e技能冷却已经好了则可以主动使用e,给怪上中草,然后再切回夜兰,继续循环。当然也可以AAZ完了以后直接切回夜兰,这样做会有小概率使得下一次e的被动触发消耗了水底,浪费了中草。回顾这个流程,只要操作得当,我们可以让水系角色在几乎不损失反应的情况下,额外增加高精通的纳西妲通过逆转水底造成的反应。这无疑是三种情况中反应频率最高的一种。

实际上整个流程我们是在调控草元素量。简单说,持续的草元素供应,使得草系角色本身无法参与产种。最高效的做法是,先降低草元素供应,在水击穿草的一瞬间,迅速增加草元素,重新恢复草元素主导地位,并通过中草附着将草元素量抬升到一个很高的水平,随后再次降低草元素供应。这样做的好处是,水几乎没怎么断草,但是草通过一瞬间的水溢出吸收到了额外的水。

不难看出影响该阶段DPS的主要因素是反应频率和产种者的精通。反应频率由附着频率决定,由于单一附着手段计时器/计数器的存在,短时间内附着频率主要看独立附着的手段数量。我们这一系列的转底操作就是尽可能在不影响水系产种的情况下让高精通角色参与产种。

 

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