Nilou, Yelan, Nahida, Baizhu – sDPS


Link – My friend provided me this video.

Defination

sDPS – Single-Target DPS
The metric measures single-target DPS in a free environment.

Details check Abyss Team Evaluation.

My GCSIM Code

active nahida;
nahida skill, burst;
nilou skill, attack:2, skill;
baizhu skill, burst, skill;
yelan burst, skill, skill, attack:4;
nahida skill, attack:3;
yelan attack:6;
nahida attack:3;
yelan attack:6;
nahida skill, attack:2;
yelan attack:3;

Info

Nilou 2+1, Yelan 2+1, Nahida 2+1, Baizhu 2+0 (15 Costs)
The rule of Artifact stats distribution check this article. Specifics are at the end of the video.
Caused a total of 2.66 million damage in 25 seconds.

Note

  1. One target with 3.5m HP and 10% all RES. The duration of rotation should be within 35 seconds and the total damage caused should surpass 1.8m.
  2. All teams tested are 15 Costs. See the details in the video end.
  3. The design of the rotation first considers total damage, and then whether it can loop. Therefore, most of the rotations for DPS tests need to be appropriately extended to loop. If you are more interested in tests with a large proportion of energy recharge, please move to metric Rotation Flexibility and Damage Efficiency.
  4. The single-target DPS of this team is higher than expected, thanks to the frequent “reverse aura” in the latter part. Since the aura timer/counter marked on the enemy, there is a limit to the seed damage that each character can cause to a single enemy within a certain period of time. If the Dendro aura is maintained throughout, it means that only the Hydro character is involved in making seeds. The advantage of this team is that all characters can make quality seeds, so the seemingly reasonable “Hydro->Dendro” seed production is not the optimal solution for this team. We can freely reverse the Dendro base to Hydro base through Yelan, then switch to Nahida, reverse the Hydro base back to Dendro, and then cycle. In this process, Nahida with high mastery participated in seed production. Compared with the full Dendro aura, this series of reverse base allows the Dendro character’s seeds to be extra without almost affecting the frequency of Hydro character’s seed production. For the details about the principles and operations of reverse aura, check this article.
  5. Based on the test result, the team’s sDPS score deserves 4 points. However, the cost of raising the upper limit is complex operation. This disadvantage is not suitable to be reflected in RF & DE, so 0.5 points were deducted in sDPS.
  6. The score may change in future.

Score

Based on the test, under 15 Costs, the team’s sDPS score is: 3.5*

Team Summary

Abyss Team Evaluation Summary

 

  1. 目标350w血,10%全抗。输出轴的伤害必须在180w以上,时间35s内。
  2. 当前所有测试的队伍都是15Costs。具体面板见视频。
  3. 轴的设计首先考虑总伤,其次考虑能否循环。因此DPS测试的轴大多需要适当延长才可循环。如果对可循环因素占比大的测试更感兴趣,请转移到轴灵活性和伤害有效率这两个指标。
  4. 这个队伍的单体DPS比预想中的要高,这得益于后半段的频繁转底。由于标记在敌人上的附着计时器/计数器,导致每个角色在一定时间内对单个敌人造成的种子伤害存在上限。如果全程维持草底那么意味着只有水系角色在参与产种,而这个队伍的优势是所有角色都可以产出好种子,因此看似合理的水打草产种对于这个队伍来说并非最优解。我们可以大胆的通过夜兰将草底翻转为水底,紧接着切出纳西妲,重新将水底翻转为草底,然后循环。在这个过程中,高精通的纳西妲参与了产种。相比于全程草底,这一系列转底使得在几乎不影响水系角色产种频率的情况下额外多出了草系角色的种子。有关转底的具体原理和操作,请看这篇文章
  5. 按照测试的实际成绩,队伍的sDPS分数值得4分,然而拔高上限的代价是繁琐的操作。这部分劣势也不适合体现在RF & DE中,因此在sDPS中扣除了0.5分。
  6. 未来分数可能会改。

 

Featured Image: pixiv@木及 [follow him/her on Pixiv]

Shelley

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